This week's lecture is about Strategies in Designing Application Tools.
There are 7 strategies;
1) MBL- Micro Computer based laboratory
2)Drill and practice
3) Tutorials
4) Stimulation
5) Problem-solving
6) Information retreival
7) Education games
Now, we will look into the strategies one by one.
1) MBL-computer-based laboratory - utilizes a computer, a data collection interface, electronic probes, and graphing software, allowing students to collect, graph, and analyze data in real-time. This real-time atmosphere allows students to attend to and process important details in each experiment.
2) Drill and Practice - is a structured, repetitive review of previously learned concepts to a predetermined level of mastery.
3) Tutorials - Interactive class taught by a tutor to students at university or college, individually or in small groups; Of or pertaining to a tutor; belonging to, or exercised by, a tutor
4) Simulations - The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system.
5) Problem-solving - is a mental process and is part of the larger problem process that includes problem finding and problem shaping.
6) Educational Games - are games that have been specifically designed to teach people about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play.
There are so much things that teacher needs to consider in planning and conducting a lesson. All in all, the lesson should suits with the different types of learners so that all the pupils will get the knowledge transmitted to them as well as to have enjoyful learning experience.
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